I think the biggest problem I am going to have is with the groups and free magic skills on one of my characters.
He has 2 groups at 7, and none of the new magic skills ( alchemy, enchanting, etc.).
I can just go ahead and raise the sixes to sevens after I lock the character, but I also don't want the character to be better just because I had to build him (basically) from scratch. I don't think my GM would be happy with me
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I'll look at the special tab ( I forgot about that being there) and see if it also allows reductions.
Thanks for the advice guys.