DeltaMasterMind here is how I have it scripted... and it works perfectly, other then not hiding the text, which I know I don't have scripted yet... so how would I add what you said....
doneif (tagis[Helper.Disable] = 1)
~ foreach pick in hero from BaseWep
foreach pick in hero from BaseWep where "wGroup.JDWEldFam"
if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 1)then
eachpick.field[wDamExtra].text = " + 1d2 chaos"
endif
if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 2) then
eachpick.field[wDamExtra].text = " + 1d4 chaos"
endif
if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 3) then
eachpick.field[wDamExtra].text = " + 1d6 chaos"
endif
if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 4) then
eachpick.field[wDamExtra].text = " + 1d8 chaos"
endif
if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 5) then
eachpick.field[wDamExtra].text = " + 1d10 chaos"
endif
if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 6) then
eachpick.field[wDamExtra].text = " + 1d12 chaos"
endif
if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 7) then
eachpick.field[wDamExtra].text = " + 1d10 + 1d4 chaos"
endif
if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 8) then
eachpick.field[wDamExtra].text = " + 1d10 + 1d6 chaos"
endif
if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 9) then
eachpick.field[wDamExtra].text = " + 1d10 + 1d8 chaos"
endif
if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 10) then
eachpick.field[wDamExtra].text = " + 2d10 chaos"
endif
if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 11) then
eachpick.field[wDamExtra].text = " + 1d10 + 1d12 chaos"
endif
if (#attrmod[aCHA] + eachpick.field[dmrBonus].value >= 12) then
eachpick.field[wDamExtra].text = " + 2d10 + 1d4 chaos"
endif
nexteach
Last edited by jbearwillis; October 10th, 2020 at 07:27 PM.
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