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RavenX
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Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633

Old September 7th, 2013, 06:10 AM
The thing about the Kingdom sheet is that it doesn't stay static, kingdoms grow / decline based on player decisions and random events generated throughout the process, many of the modifiers change to reflect this. Because it changes so much, it's better as a hero lab sheet rather than RW. Kingmaker introduced it, and for the most part it was a persistent part of the modules. Players built their kingdom, and dealt with the consequences for better or worse. It's not like generating a town in the game mastery guide, where the stat block isn't likely to undergo significant changes over time. The sheet in question can have very significant changes from one week to the next.

Players are in charge of specific aspects of public office, and contribute their skill mods to the dice pool of a kingdom, but there are a lot of d20 rolls in Kingdom building, some of which can have drastic consequences to the modifiers on the sheet. I wish it was a simple process, but Paizo really put a lot of depth into Kingdom building in this rpg.

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