Eventually, they're buyable (or can be added via skill checks). So the base case is that, for example, you can purchase a Phubar 10^2 Tensquare 10 mm, which is a somewhat unreliable gunfoam pistol that is Failure Prone (rolling triples results in the pistol exploding) but legal for general carry, for 2 Supplies. Or, if you were creating a customized pistol, you could get an Urtheep Industries manufacturer (+1 to Attack, +1 to Damage, gains the Unlucky quality, which makes it more likely that "interesting" things happen when you successfully shoot something, like over-penetrating and hitting the fuel tank) for a cost of 3, use Gunfoam to bring it down to 2 (chemical propellants are cheap), Pistol chassis (no cost), and add the Variable Ammunition quality for +1, bringing you to a cost of 2.
^_^ I'm not at the level for creating custom weapons yet, but I'm trying to make my code ready to modify for the next level.
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