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risner
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Join Date: Jun 2010
Posts: 623

Old August 7th, 2018, 06:39 AM
Mathias may be taking a break Post-GenCon. I'm hoping once he gets back he can help us all out (well at least me), and explain a couple of things I can't seem to get.

Namely, how to structure the agent side of things like "Bonus Monk Feats" and the like. Where, you have generic slots (1, 2, 3, and 4) for doing generic class features and have the agent tab handle all the interface. The closest I can get is to not do anything similar, and to bootstrap a thing per class feature and display all class features needing choices in a table. That isn't ideal and can lead to scrolling. Not to mention it is more difficult to determine if you picked duplicates and other issues.
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