Quote:
Originally Posted by Illyahr
I think I'll do this. I checked other feats that do similar (bloodline feats) and they seem too complicated.
Incidentally, you might want to check those. They ask you to add obsolete spells.
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Thanks. I had been relying on compilation errors to catch these kinds of things, but that won't happen with Eval Rules scripts. I'll get these sorted out (at least those I can find).
Incidentally, those feats are a little different than what you're doing (I think). The bloodline feats are adding bonus known spells, so the scripting there is adding to the amount of known spells available, and then using Eval Rules to make sure the player is adding the correct spells.
I think what you want is to simply add spells to an existing spell list which characters can choose to memorize/pray/etc or not.