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bodrin
Senior Member
 
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265

Old March 24th, 2009, 03:43 PM
Quote:
It's probably the bonus feat part that's causing your timing problem. Do you have a condition expression for the bootstrap that's placing the feat on your character
How do I assign a bootstrap condition expression to this feat?

This is the custom expression next to Restrict to picks on hero. It's pasted directly into the field.

Code:
component.BaseWep & !Helper.NoSelect & !component.Specific & !wCategory.Ammunition & wClass.OneHanded & wType.Slashing  & Broadcast.WepFocus
This is the eval script for the actual feat itself

Code:
 ~ If we're disabled, do nothing
      if (tagis[Helper.FtDisable] <> 0) then
        done
        endif

      ~ If we're wearing armor or wearing a Buckler, we're disabled.
      if (hero.tagis[Hero.EquipArmor] + hero.tagis[Hero.EquipShld] <> 0) then
        var result as number
        result = assign[Helper.SpcDisable]
        done
        endif   

      ~ Check to see if we have something equipped in one hand
      if (hero.tagis[Hero.EquipMain] < 1) then
        done
        endif

      ~ Check to see that we don't have two weapons equipped, or a double
      ~ weapon
      if (hero.tagcount[Hero.EquipWep] > 1) then
      done
      endif

      ~ Check to see if our Unarmed Strike isn't selected in either main or off
      ~ hands
      if (hero.child[wUnarmed].tagis[Hero.MainHand] + hero.child[wUnarmed].tagis[Hero.OffHand] < 0) then
        done
        endif

      ~ Otherwise, add a +1 Shield bonus to our AC
      hero.child[ArmorClass].field[tACShield].value = maximum(hero.child[ArmorClass].field[tACShield].value, 1)
I still get Nothing to Select in the Graceful Edge feat drop down box!
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