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GLBIV
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Join Date: Apr 2012
Location: Washington, D.C.
Posts: 76

Old October 3rd, 2012, 04:46 AM
Sorry for the delay,

I can make the adjustment work with this:

Code:
      ~ If we're not enabled, get out now
      doneif (field[pIsOn].value = 0)

      ~ Add our level adjustment reduction
        herofield[tLevelAdj].value += field[pAdjust].value
But instead of a static minimum, I'd like to set it such that you cannot reduce a hero's level adjustment below zero.

Basically, I need to write a script that tells HL the minimum equals -1*the level adjustment. I think that would always set the minimum properly, since a 0 level adjustment would set a 0 minimum (my maximum is already 0).

I just don't know enough about the code to write that in a coherent expression.
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