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Kendall-DM
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Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220

Old February 18th, 2011, 03:53 PM
Ok, I've painted myself into another corner. I am making a new Rogue from scratch, which gets a Special Ability every even level (2, 4, 6, ...), and I am trying to use the Special Ability mechanic that is already in place on the Rogue. Unfortunately, I believe some stuff is hard-coded, so I have to find out if this is feasible. I've been weeding through tags and looking for specific instances, but with the way Special Abilities work, I can't tell what is giving the Special Ability and what isn't. I can assign Custom Abilities to be Special Abilities for the Rogue as they show up in the list, but I can't chose them when I want to.

Is there a tag that can be assigned to give a Rogue more Special Abilities?

Is there a way to change at what level the Rogue receives those special abilities?
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