Well, correct me if I'm wrong, but doesn't the Target tag only allow for specific weapons? Under the World is Square rules, Weapon Focus applies to weapon groups. I need to be able to say something like "Target.Flails" or "Target.BladesHeavy", but the compiler complained about non-existent tags when I tried that.
I tried extending the Target tag by adding the groups as options in my .1st file, but then the compiler complained about a duplicate id "Target", which is perfectly reasonable. So I shrugged and made it "GTarget" for "Group Target".
|