This bug was due to the logic overlooking that the first transition between ranks occurred between advancements #3 and #4. It's fixed in the imminent update.
All advances are shown in reverse chronological order of how they were added, so the display already offers a clear history.
Changing advancements out of order is not possible. The reason is the design of the game system. The cost of boosting a skill depends on its current rating relative to the governing attribute, so the sequence is critical. If this order dependency did not exist, advances could be re-sequenced and edited. Alas, that's not the case, so HL has to enforce the rules by tracking the explicit sequence in which advances are gained.
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