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Sendric
Senior Member
 
Join Date: Jul 2010
Posts: 3,147

Old November 6th, 2020, 07:02 AM
Quote:
Originally Posted by Bloodwolf View Post
One last thing (I hope).

Let me set the scenario for you. I have Darkness that I bootstrap into [Insert Race Spell-Like Ability]. How do I add the following script into [Insert Race Spell-Like Ability] but make it control Darkness?

I want Darkness to remain as generic as possible and do my race specific changes in [Insert Race Spell-Like Ability].

HTML Code:
   var agecat as number
   agecat = hero.child[xAgeCat].field[Value].value
   var radius as number
   radius = hero.child[xAgeCat].field[Value].value * 10

   if (agecat >= 10) then
    field[xSumm].text = "3/day, {i}darkness{/i} (" & radius & " ft rad)."
   elseif (agecat >= 8) then
    field[xSumm].text = "3/day, {i}darkness{/i} (" & radius & " ft rad)."
   elseif (agecat >= 4) then
    field[xSumm].text = "3/day, {i}darkness{/i} (" & radius & " ft rad)."
   else
    perform delete[Helper.ShowSpec]
   endif
just add "hero.childfound[darkness.thingid]. in front of "field[xSumm].text". Obviously change darkness.thingid to the actual thingid.
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