Quote:
Originally Posted by Duggan
It's the Planet Mercenary game. Each of the races gets a handful of bonuses to their skill ranks (except humans, as usual). I do currently have it in an Eval script. I'll keep it that way then.
|
Duggan,
Have you tried setting up candidate expressions for the skill bonuses? You can have a <thing> on a race tab through a table dynamic that adds the bonuses through user choices. Then you can rig hero lab to "freeze" those selectors out when you switch to Advancement mode locking down the character's choices...