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Duggan
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Volunteer Data File Contributor
 
Join Date: Nov 2009
Posts: 1,502

Old July 21st, 2017, 10:17 AM
So, between the section in the wiki on Editor support and the examples in the 4E project, I get the impression that the best way to set up a racial bonus for skills is to set up tags. What's the best way to handle this and allow for a larger range of values? In 4E, it's a straight +2, but for the game I'm working on, the bonuses range from +1 to +3.

Should I have three different forms of SkillBonus, say SkillBonus1, SkillBonus2, and SkillBonus3? Is there a better way to set this up to allow users to readily modify which bonuses get applied, and for me to extract that data so that they don't have to keep the Description in lockstep?
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