Thread: Skaven Bugs
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Yobtar
Senior Member
 
Join Date: Mar 2009
Posts: 243

Old October 7th, 2010, 06:44 PM
Update 10/7/10

List of fixes (should be in next update)
- Added Scurry Away and/or Strength in Numbers rule to relevant units
- Forbid Special Characters option working correctly now
- Special Characters now show error if taken more than once
- Listed Known Bugs at start up
- Points costs now displaying properly for half point cost options
- Added Unbreakable to the Screaming Bell and Plague Furnace per the FAQ
- Clarified Rat Ogre rules per FAQ
- Clarified Jezzail rules per FAQ
- Clarified Brass Orb rules per FAQ
- Clarified Doom Rocket rules per FAQ
- Clarified Storm Banner rules per FAQ
- Clarified Skavenbrew rules
- Clarified Plagueclaw Catapult rules and crew stats per FAQ
- Warplightning Cannon rules and stats updated per FAQ
- Creature Killer clarified per FAQ
- Master Bred Rat Ogre has Fear and Frenzy now for correct number of attacks
- Clarified Plague Monks attack stat
- Clarified Night Runners attack stat
- Corrected Assassins attacks and Ld, added Sneaky Infiltrator rule
- Added Sneaky Infiltrator rule to Deathmaster; corrected Deathmasters armor save
- Tretch Craventail no longer lists as Deathmaster; Fixed Tretch's attacks and added Tail Blade to Tretch
- Deleted Warpfire Thrower info from Storm Daemon item
- Fixed Ikit Claw's Strength
- Added Light Armor to Throt
- Fixed Queek's Attacks
- Added Rat Daemon rule to Vermin Lord
- Clarified Warpfire Thrower misfire chart per FAQ
- Skavenslaves now list corrected
- Added Slinking Advance rule to Night Runners
- Added Warp-lash magic weapon to Skweel Gnawtooth
- Added Fight in Extra Ranks rule to Giant Rats per FAQ
- Jezzail Sharpshooters now have a 4+ armor save
- Globadiers now have heavy armor for a 5+ save
- Bombadiers extra hand weapon removed
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