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jfrazierjr
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Join Date: Aug 2013
Posts: 123

Old May 11th, 2017, 01:58 PM
Quote:
Originally Posted by CapedCrusader View Post
Oh, I loved the speed chart!! It's a great mechanic. The combat system itself is what's way too slow. One combat takes literally all day, even with all of the digital assistance.

Well.. like I said, we did not get into it that heavy(3-4 sessions and done due to lack of players, GM attention, etc). I had to look that up, but I remember now that weapon used modified your initiative. Honestly I seem to think that there was some optional rules for D&D to do the same thing way back in the day, but my memory is crap, so I could be remembering wrong. I know a large number of computer RPG's carry that type of speed mechanic as an offset for higher weapon damage, so it makes plenty of sense from a game mechanic standpoint, but it sure does slow stuff down.

Like I said, I have not even thought more than a few musings about that game system in 25 years, but I did mention it recently to my gaming group this past weekend(we only get together once a month, if that). That day we were playing SotC with another GM in our group and after we wrapped(late), I was briefly explaining the niche SW fits into by saying on one end there is Rolemaster with tables for everything and combats that take hours and hours. On the other hand are more narrative systems like Amber and Fate/Fudge which is much more free form. Basically explaining that SW was more toward the middle with a slight nudge into the narrative side while D&D(what we have played for 2.5 decades in some form or another) is more on the right side with it's mechanics.

A few of the players are a bit apprehensive around SW due to the possibility(remote though it is) that a goblin with a normal sword could one hit an ancient dragon. Yes, that chances are extremely small, but it's possible and that's not something that D&D has(for the most part, aside from some of the stupider spells they have). Of course, they are a bit leary about their characters. They are not the type of players to run or avoid combat in MOST scenarios, so I will have to really bang into their heads that point of combat is only on means of resolving situations. We will see how well it goes. One good thing is that one of the players has known Sean Patrick Fannon(who since moved away from this area) for a few decades and has played Savage worlds a number of times, so he can help the others a bit in determining the GtFOoD factor. The sad thing is, I think his character is likely going to pick up the Arrogance Hindrance, so.. yea... that might be fun.
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