View Single Post
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,369

Old June 6th, 2020, 07:55 AM
When you perform a subsequent import, the global_uuid or original_uuid is what RW uses to match up the item with what is already in the database.

Thus, from your investigation, doing an export with "preserve" enabled and a second one with "preserve" disabled will generate two different sets of uuids. So then importing both into a new realm should generate duplicates of everything (since the 2nd import will not find matching uuids).

The uuids in the "<structure>" section of the file should be identical across all your various export files; since there is a single structure in your realm. I haven't specifically checked the global_uuid values, but I would hope that these are the same for any still-locked category definitions across all realms created from the same "game type" choice.


Author of the Realm Works Import ( and Output tools (

Last edited by Farling; June 6th, 2020 at 08:01 AM.
Farling is offline   #11 Reply With Quote