What I have done when something adds to a power is to make a new version of the power. Note that the text in a description will not print out on a character sheet. You cannot change data in a power through an eval script, either. For example, I had wanted the Necromancer edge to alter some of the data in the Zombie power. This is not possible in Hero Lab. The answer was to make a new version of the power that required the Necromancer edge. Swapping powers is easy as it is independent of "character creation mode" and "advancement mode".
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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