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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old July 8th, 2014, 01:59 PM
Quote:
Originally Posted by Dianae View Post
Found another issue, with Skill Points.

Level 1 Fighter/Magus
both classes are 2+Int and I have +1 hp for my Favored class Bonus
With a 10 or 11 Int I have 2 Skill Points - as expected
With a 12 or 13 Int I have 3 Skill Points - again expected
With a 14 or 15 Int I have 6 Skill Points - it added 3?
With a 16 or 17 Int I have 9 Skill Points - again +3 Skill Points for 1 point of Int?
With a 18 or 19 Int I have 12 Skill Points - Again, +3 Skill points.

If it had been +3 skill points every time the Int Modifier increased by one, I'd say that it's counting each class as giving skill points or something, but the math is right for +0 and +1 Modifier. You might have a Multiplication set in instead of an addition?
That is really really strange....

Oh I think I see what is going on. Its some background math HL is doing because of the three classes. So each "class" causes 1 extra skill point to appear. I guess I have to add some more logic to remove higher level int Ability scores.

Thanks for the bug report!

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