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risner
Senior Member
Volunteer Data File Contributor
 
Join Date: Jun 2010
Posts: 623

Old September 19th, 2010, 01:37 PM
Ok more work, mostly working finally.

Code:
  <thing id="pFixWELU" name="Fix Wild Empath to live update" description="Fixup
Wild Empath to display a special." compset="InPlay" summary="Update Wild Empathy
 for Druidic Avenger">
    <tag group="Helper" tag="NoIncr" name="NoIncr" abbrev="NoIncr"/>
    <eval phase="Render" priority="1"><![CDATA[~ If we're not enabled, get out n
ow
doneif (field[pIsOn].value = 0)

var debugme as number
debugme = 1

var levs as number

if (debugme <> 0) then
     debug "Enabled debug on Fix Wild Empathy"
endif

~ Calculate Wild Empathy 1d20 + Druid Level + CHA mod
if (hero.childfound[cDrdWildE].field[xTotalLev].value <> 0) then
     levs = hero.childfound[cDrdWildE].field[xExtraLev].value + hero.childfound[
cDrdWildE].field[xTotalLev].value + hero.childfound[aCHA].field[aBonus].value
     if (debugme <> 0) then
          debug "Wild Empathy found levs=" & levs
     endif
     if (hero.tagis[ClassVary.varDruAven] <> 0) then
          levs -= 4
          if (debugme <> 0) then
               debug "Druid Avenger found levs=" & levs
          endif
     endif
     if (hero.childfound[ioSkinKale].field[gIsEquip].value <> 0) then
          levs -= 6
          if (debugme <> 0) then
               debug "Druid Avenger found levs=" & levs
          endif
     endif
     var pm as string
     if (levs >= 0) then
          pm = " +"
     else
          pm = " "
     endif
     hero.childfound[cDrdWildE].field[livename].text = hero.childfound[cDrdWildE
].field[thingname].text & " 1d20" & pm & levs
     if (debugme <> 0) then
          debug "livename changed for Wild Empathy"
     endif
endif]]></eval>
    </thing>
I'm not sure how to modify Wild Empathy to apply an item's -6 penalty. When I put negative levels in xExtraLevs (to offset it) HL stops displaying Wild Empathy. Any fix for that? Otherwise I detected if the item is being worn, and if so apply in my fix the -6 penalty.

Last edited by risner; September 19th, 2010 at 01:47 PM.
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