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Nigel Fogg The Wayfarer
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Join Date: Feb 2009
Location: Virginia
Posts: 364

Old April 10th, 2011, 08:10 PM
Quote:
Originally Posted by Kendall-DM View Post
I've actually just used a livename on the attack, and put the bonus there. So, for example, on my Ankheg, it says "Bite (+1d4 acid) (Ankheg)" with damage of 2d6+7. However, ankheg's acid damage goes away if it uses the Spit Acid, so I made a conditional statement for if the ability was used or not to add or not add the livename. It works pretty well.

As for the Unarmed Strike, I haven't looked into trying to remove it, so I may do some experimenting to try and remove it. I really am not fond of a Warhorse having an Unarmed Strike, ditto a Snake or a Shadow. It's not a big deal, but it cleans up things if I could get rid of it. If I can't, I'm not going to worry about it.

One thing I really would like to see a change to, is with the Tactical Console. The tactical console only displays melee attacks, so all the javelin attacks on, say, my goblins are listed as melee attack values, which is annoying. The paladin in my game has a +2 scimitar on his Warhorse, which is listed as the Warhorse's primary attack, even though I have it in saddlebag and not equipped. Another thing that is bugging me, but again, I haven't tried seeing if I can fix it.
Same with my paladin's lance. Kept on his steed, not ticked off as "equipped" and yet HL insists on listing it as one of the horse's methods of attacks.

Mathias is aware of this but like my "issue" with the horse's base speed not being improved by the wearing of 'Horseshoes of Speed', it's apparently not an easy thing to fix.

Nigel Fogg, aka the Wayfarer
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