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Junior Member
Join Date: Aug 2010
Posts: 23

Old January 31st, 2012, 03:58 AM
tags can do a lot of things, however most of the stuff i "need" to randomize, (other then starting money, and stat generation) will not be needed until start of play. I appreciate that you want to make this whole process easier for me.

I still want to know how to call the dice roller from within the code, change the type of dice it's rolling on the fly and keep the user from interfering with the process unless they have chosen to roll a semi-random character/use real dice.
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