The 64-bit stuff Rob was mentioning in the latest update may be the last best hope....err, sorry....Channeling some Babylon 5 there.
Seriously, the 64 bit architecture will definitely allow more memory to be used. I'd be shocked if other optimizations weren't already on the to-do list as well but there's always that whole prioritization thing.
Gary
Assistant Calendar Champion (retired)
GM: D&D 3.5 homegrown Local/Small Scale campaign
GMing blog: http://www.undiscoveredworlds.com
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