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rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,003

Old February 10th, 2017, 04:20 PM
Quote:
Originally Posted by EightBitz View Post
I'm not all that great at writing detailed adventures or campaigns. I can write a detailed backstory, detailed characters and places. But in terms of a play-by-play to get from point A to point B, I'm not all that great.

My adventures tend to be frameworks. Here's the backstory. Here's the entry point for the PCs. This is their end goal. This is the list of people, places and things, along with the information they can discover from each.

How you use everything to get from point A to point B is entirely up to how you, as a GM, choose to run the game and how your group, as players, interact with the people, places and things.

Is this the sort of thing that would fit within the submission guidelines? Or should submitted adventures be more scripted and polished?
There are GMs out there that would probably love something like this. We all have our strengths and weaknesses as GMs, and the goal is to have the CM offer resources that play to those weaknesses, effectively giving every GM a convenient place to find the missing pieces to fill in the holes. For some GMs, it's maps. For others, it's plot ideas. For other yet, it's all the backdrop/color pieces like NPCs and shops and whatnot. The list goes on.

So, yes, I believe there would be a place in the CM for what you've outlined here. Everything just needs to be accurately characterized as to what it actually is so that users know what to expect and can find the specific kinds of things they are seeking.
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