Than choosing to put a Tag on everything. Tags have UI requirements and limitations that the developers may not want to fulfill; they clog up the Tags section of the Transitions Pane, you have to write exceptions for things revealed to the whole party, and other things I'm sure I don't know about their implementation.
The Player mechanisms will have to be updated anyway to support individual reveal; piggybacking on that seems easier to me than adding an entirely new Tag system.
Last edited by Parody; January 5th, 2015 at 10:03 AM.
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