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rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old April 2nd, 2010, 02:15 PM
If you want to physically remove a thing from access for specific settings, you can use the "preclude" element in a data file. Alternately, you can use the "Preclude" tab within the Editor. The lone difference between "hidden" and "preclude" is that the "preclude" entry also specifies the unique id of a source. Whenever that source is enabled by the user, the thing behaves as if it were hidden. This makes it possible to omit things only when appropriate. For example, you can preclude the super powers content when the Deadlands Reloaded setting is desired.

When precluding things, you can potentially find yourself with a long list of stuff to deal with. It's much easier to identify the few things that grant access to a mechanism and simply preclude those. For example, with super powers in Savage Worlds, you can simply preclude the arcane background edge. If you do that, all the other mechanics for super powers can never be accessed.
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