Thread: Were-Creatures
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Illyahr
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Join Date: Feb 2013
Posts: 293

Old March 4th, 2020, 09:19 AM
Quote:
Originally Posted by cshadow133 View Post
Here is another question that is coming up. So, when you add the were-creature natural template first, it multiplies the skills in its entirety.

For instance, Werewolf, when you add the Natural template first, multiplies the 2+Int skills by 2. Werebear is multiplied by 6.

So when I setup the Werepanther, the DM says multiply by 3. Great. But when I add the Monk to it, it multiplies those skills as well since it is the first character class. Is there a way to bypass this? Or does someone know if it is supposed to multiply again?
What? I have never heard of this. Were creatures have skill points based on their natural hit dice. They don't add to class skill points unless it raises your intelligence
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