Quote:
Originally Posted by ShadowChemosh
So will the "Rich Parents" trait be able to actually change the the starting value of a character via script?
These new "coin" names and stuff is that going to be setup in the Editor or through the normal UI (ie Configure Your Hero)?
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Yes, there's herofield[tSCROver].value, that stores an override value for the starting cash, so Rich Parents just sets the value of that herofield to the maximum of whatever's already in there or its own abValue field (of 900).
You need to use the editor to alter the coin picks that are used - replacing the existing ones and/or adding new ones