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Jay_NOLA
Senior Member
 
Join Date: Jun 2014
Posts: 147

Old April 22nd, 2018, 12:41 PM
Spotted some bugs and having problems with a skill points available.

1.) Noticed that the description text is missing for some ranged weapons the Furious Assult Rifle, the Mjolmir Anti-Material Rifle, etc.

2.) One premade PC is showing a problem with Available Skill Points which it looks like is a problem with how HL is handling cyberware. The character has Enhanced Articulation I (Streetware) which ups Agility by 1 die. But something is glitching with available Skill Points as HL is saying that 1 point is over spent when 1 point is not over spent of the 15 points. So something isn't reading correct in regards to the cyberware. If you remove the item and up Agility by 1 which is what the cyberware is doing the skill pints are coming out to the correct amount spent, but your told you overspent on attributes, but skill are totaling to 15 points. So attribute increases from cyberware isn't impacting skill point costs like it ought to.

3.) Several characters and archetypes have Climbing and Swimming skills and are not using Athletics. Using Athletics in place of those 2 skills is an optional rule in Interface Zero. Those 2 skills are currently precluded. Not sure if it could be don to set up an option to turn on and off Athletics use as a skill.
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