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dungeonguru
Senior Member
 
Join Date: May 2016
Posts: 608

Old September 25th, 2019, 08:26 AM
Followup, I figured out you can manipulate the end total directly, just not the way that makes the most sense:

Post-levels/10000 timing:
Code:
      doneif (field[gIsEquip].value = 0)
      doneif (field[gIsAttuned].value = 0)
      ~ add 1 to total proficiency bonus. 
      hero.child[ProfBonus].field[tProfBonus].value += 1
The first two lines check to see if the item is equipped and attuned, then it adds 1 to the total bonuses added to proficiency.
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