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Quintain
Senior Member
 
Join Date: Feb 2012
Posts: 546

Old April 24th, 2017, 11:54 AM
Quote:
Originally Posted by ShadowChemosh View Post
I would recommend starting by looking at the script on the devastating touch class ability:

Code:
    <eval phase="Final" priority="10000"><![CDATA[
      ~ Set the list name
      field[listname].text = field[name].text & " (" & field[xIndex].value & "d6+" & field[xTotalLev].value & ")"

      ~ If we've been Disabled, get out now
      doneif (tagis[Helper.SpcDisable] <> 0)
      ~ If we're not shown, just get out now
      doneif (tagis[Helper.ShowSpec] = 0)

      field[abValue].value += field[xCount].value

      field[livename].text = field[name].text & " (" & field[abValue].value & "d6+" & field[xTotalLev].value & ")"]]></eval>
We see the "damage" is being built from a combo of abValue & d6 + xTotalLev.

So you just need to adjust the value of abValue before Final/10000 to increase the number of "dice".
I'm not sure I clearly described the change. As an example, a 10th level dread with this particular mythic ability will change his normal damage of 1d6 + 10 (1d6 + 1/Dread Level) to 10d6 (1d6 per Dread Level).

From the code it seems that field[livename].text field is the thing that needs to be overwritten as the abValue.value has some text appended to it.

Or am I reading things wrong.
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