It might help that i added in a Derived Trati; Toughness: it lets the player ignore an amount of damage per round equal to their Constitution score. maybe if Armor can attach to Toughness, that might help with the design a bit more.
I am still new to the coding thing, so i only know the basics...any amount of help would be freaking awesome.
[trTough] is the name of the trait code, to help
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