Well, i have 2 types of armor per category.
Light Armors are:
Leather: AR 2, Speed Penalty 0
Studded: AR 3, Speed Penalty 1 (-1 to speed)
Medium Armors:
Chain Mail: AR 4, Speed Penalty 2
Splint Mail: AR 5, Speed Penalty 3
Heavy Armors:
Half-Plate: AR 6, Speed penalty 4
Full Plate: AR 7, Speed Penalty 5
Certain Abilities can decrease Speed Penalty as well, but that can come later.
The AR absorbs that much damage per strike. so if a person deals 10 points of damage to one wearing Splint Mail, then the wearer only takes 5 points.
As far as piecing armor, i am not allowing that. it is a full set or none at all.
FYI: Speed is a Derived Trait i added that is 10+Dexterity and it how far you can move in yards per combat round. wearing heavy armor will reduce your ability to move in combat.
So do i change the name and not add it to defense (Remove that formula from the data)?
Last edited by TaylorBland; August 15th, 2016 at 03:43 PM.
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