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stargazer_dragon
Senior Member
 
Join Date: Mar 2014
Posts: 134

Old July 15th, 2014, 12:47 PM
Not fully what I meant, however after reading and refreshing myself on gestalt (has been a while since I used it) I realize that what I ment wasn't correct ether.

Gestalt is actually not considered multi-classing. Since rules of gestalt state that you choose two classes each level a level 2 gestalt could be 1 theif and 2 monk and 1 ninja, but since he isn't multiclassing the saves would be based off of the better progression, meaning you would gain Monk saves.

If you took monk, rouge at first then wizard sorce at second your saves would gain the bonus from fast progression at lvl 1 and wizard/sorce progression at lvl 2.

Seams like this could be pretty hard to program though


Perhaps using the optional fraction rules would be a lot better.

"""The progressions of base attack bonuses and base save bonuses
in the Player’s Handbook increase at a fractional rate, but
those fractions are eliminated due to rounding. For single-class
characters, this rounding isn’t signifi cant, but for multiclass characters,
this rounding often results in reduced base attack and
base save bonuses.
For example, a 1st-level rogue/1st-level wizard has a base
attack bonus (BAB) of +0 from each class, resulting in a total
BAB of +0. But that’s only due to the rounding of each fractional
value down to 0 before adding them together—the character
actually has BAB +3/4 from her rogue level and BAB +1/2 from
her wizard level. If the rounding was done after adding together
the fractional values, rather than before, the character would
have BAB +1 (rounded down from 1-1/4).""""
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