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Hydrothermal
Junior Member
 
Join Date: Sep 2014
Location: USA
Posts: 11

Old February 11th, 2020, 09:59 PM
I fixed the magic weapon issue by checking container.ishero and then using either this or parent to make the modifications. I still get the (non-breaking) usrChkText error, though. It seems it will occur as long as User.Activation is present on the weapon and setting usrChkText just triggers the same error. Is there a different tag that I should use, or a way to define usrChkText for the thing?
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