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Adam.Ormond
Senior Member
 
Join Date: May 2010
Location: Maryland
Posts: 164

Old May 7th, 2011, 09:12 AM
I think you'd add these tags:

hero.child[wUnarmed].assign[wMaxStrBon.0]
hero.child[wUnarmed].assign[wMaxStrPen.0]

You might have to delete them first -- hero.child[wUnarmed].delete[wMaxStrBon.?], hero.child[wUnarmed].delete[wMaxStrPen.?]

I also see a tagreplace method, which might let you do the delete/assign in one go. Something like perform tagreplace[wMaxStrBon.?,wMaxStrBon.0]. No idea if the wildcard is going to work in that context.

Additionally, I'm not certain that assigning the Helper.DamageUp tag in the PostLevels phase actually does anything. In my testing of that tag, it only seemed to take effect if it was assigned in the Pre-Levels or earlier phases. You could probably delete those statements, with no noticeable effect.

Last edited by Adam.Ormond; May 7th, 2011 at 09:18 AM.
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