This is for Pathfinder. I have gotten the main part to work, changed the phase to Post-Levels, Priority 5000.
The issue I have now is that the damage is being adjusted by Strength bonus/penalty. How can I get it to ignore Strength bonus/penalty or add it back as an adjustment?
Code:
var level as number
level = herofield[tLevel].value
var result as number
result = hero.child[wUnarmed].delete[wMain.?]
var dice as string
if (level < 3) then
result = hero.child[wUnarmed].assign[wMain.1d6_5]
perform hero.child[wUnarmed].assign[Helper.DamageUp]
dice = "1d6"
elseif (level < 5) then
result = hero.child[wUnarmed].assign[wMain.1d8_6]
perform hero.child[wUnarmed].assign[Helper.DamageUp]
dice = "1d8"
elseif (level < 7) then
result = hero.child[wUnarmed].assign[wMain.1d10_304]
perform hero.child[wUnarmed].assign[Helper.DamageUp]
dice = "1d10"
elseif (level < 9) then
result = hero.child[wUnarmed].assign[wMain.2d6_104]
perform hero.child[wUnarmed].assign[Helper.DamageUp]
dice = "2d6"
else
result = hero.child[wUnarmed].assign[wMain.2d8_204]
perform hero.child[wUnarmed].assign[Helper.DamageUp]
dice = "2d8"
endif
hero.child[wUnarmed].field[livename].text = "Shock " & dice