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billcoke
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Join Date: Aug 2013
Posts: 7

Old August 23rd, 2013, 04:56 AM
In a campaign that I'm running the players travel to different worlds. These different worlds experience time at different speeds than on their home world. So when the players go from HOME to World_A they find that time on World_A is going 2 times as fast. This means that on World_A the players will go through 2 days worth of time (sun comes up/goes down), but in the same amount of time on their home world only 1 day will go by.
Will there be a way to model this different passage of time?
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