Take the Flame's Blessing stance as an example - that "apply effects" section is where you'll look up the number of tumble ranks, and then assign fire resistance based on that.
Personally, I'd recommend that you first concentrate on making sure that the user can properly set up their class - choosing all the stances and maneuvers, etc., before worrying about details like applying effects.
When you do work on that, you'll be looking at the Eval Scripts of existing things - think of something that changes based on how many ranks of a skill you have. Think of something else that grants fire resistance - then make copies of those things and study their scripts to figure out how they do it.
It looks like there's currently a bug in the Discipline selector - it isn't letting you create new disciplines. I'll put that on my to-do list, I think you'll have to ignore that setting for now.
Power Points are probably something else to ignore.
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