Quote:
Originally Posted by cshadow133
Since I may have your attention, if the panther had a climb speed (and werewolf doesnt), I added the below to the Eval Script (put it at the bottom). Would it work, not break anything?
Code:
~ Set our Climb speed
field[Value].value += hero.child[Speed].field[tSpeed].value
#applyvalue[xClimb,field[Value].value]
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LOL. I have no idea. It looks like it should compile at the very least. My recommendation is to try it and find out what happens. That's usually what I do.