In my Paranoia realm I have three levels of character Topics:
- Descriptions of a generic character type that could appear in any adventure. These specify a role and a sample personality or two but almost no stats: "Briefing Officers" are typically around Green Clearance, have antagonistic personalities, might have (list of Mutant Powers) and be a member of (list of Secret Societies), etc.
- More fully fleshed out NPCs with some specifics, mostly characters that appear in a single adventure but don't need full writeups: "Happy-G-MAN-3" is a briefing officer who sounds like a mafia goon, doesn't like his job, is a member of the Frankenstein Destroyers, etc.
- Fully written-up characters with details and character sheets, used for PCs and recurring NPCs.
My generic NPCs (#1 above) are instances of a custom Category and are contained under a Cast List Topic named (naturally) "Generic NPCs". These seem closest to the examples in the
Masks sample PDF.