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glandis
Junior Member
 
Join Date: Sep 2013
Posts: 15

Old September 11th, 2013, 10:13 AM
Quote:
Originally Posted by Mathias View Post
I'm having trouble figuring out what you're trying to accomplish. Please describe the game rules you're trying to implement.
The specific task at hand is: take the "Heirloom Weapon (Manuever)" Trait, and remove the non-masterwork restriction. Keep the Simple and Martial only restriction. Hopefully that allows it to be attributed to just about any non-Exotic weapon.

But the general question - is there a listing somewhere of what names like "component.BaseWep", "wCategory.Amm" & "wProfReq.Exotic" are available for use in a custom expression? - would also be nice to know.
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