Quote:
Originally Posted by Mathias
I'm having trouble figuring out what you're trying to accomplish. Please describe the game rules you're trying to implement.
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The specific task at hand is: take the "Heirloom Weapon (Manuever)" Trait, and remove the non-masterwork restriction. Keep the Simple and Martial only restriction. Hopefully that allows it to be attributed to just about any non-Exotic weapon.
But the general question - is there a listing somewhere of what names like "component.BaseWep", "wCategory.Amm" & "wProfReq.Exotic" are available for use in a custom expression? - would also be nice to know.