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taqvah
Junior Member
 
Join Date: Sep 2018
Posts: 9

Old September 7th, 2018, 02:20 AM
And one more for the hell of it, also reported via official channels:

Currently, for characters starting at a higher level, skill rank increases appear to be calculated as a single number, based on initial class ranks + intelligence modifier + skill ranks given per class level.

This can lead to incorrect skill ranks being applied. As its stands**, initial class ranks and int modifiers can only be applied to raising skills to a 'trained' level. Only the skill increases from gaining levels can increase these to expert or beyond. The increases between level 1 and level 7 can be applied to increase skills from trained to expert, those from 7th to 15th can also be used to increase signature skills from expert to master, and those from 15th to 20th can be used to increase from master to legendary.

With the current implementation in HeroLab online, any points from the pool can be used for any skill increase (though bounded by the level and signature skill restriction). However, this can incorrectly lead (for example) to a level 10 rogue being created with more than 3 master level skills.

*increases to intelligence after character creation are not generally addressed in the playtest book, aside from via the 'Potency' item attribute on pg150 which states in part "Increasing Intelligence lets the owner become trained in an additional skill". This would suggest that a +2 int bonus applied at level 15 can only be used in increasing a skill from untrained to trained.
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