Quote:
Originally Posted by jjashley
ok so this can be fixed in a couple of ways, since you grant temp hit points to up to 5 others you can remove the eval script from Celestial Resilience and add an adjustment for Celestial Resilience that looks like this:
Post-Attributes 15000
~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)
herofield[tTempHP].value += #attrmod[aCHA] + #levelcount[Warlock]
or if you don't care about anybody else being able to do the math automatically you can change the eval script on Celestial Resilience to:
Post-Attributes 15000
herofield[tTempHP].value += #attrmod[aCHA] + #levelcount[Warlock]
Though the 2nd one should probably include a level requirement of 10 or greater and I should know how to put that in but haven't figured it out yet.
|
ok I got it to work at level 10 and greater only using this script. I think I would still do an adjustment so that the other players can just click a box, or you can have them manually adjust their temporary hit points.
Post Attributes 15000
if (#levelcount[Warlock] >= 10) then
herofield[tTempHP].value += #attrmod[aCHA] + #levelcount[Warlock]
endif