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monsterfurby
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Join Date: Jan 2014
Posts: 73

Old December 2nd, 2014, 07:02 AM
I guess this is the dilemma that RW has been struggling with from the beginning - data can be arranged in a billion different ways due to the system's open nature; however, unless you have a REALLY good idea of what you want to do and can do from the very beginning, there's a real possibility that your entries may be either too broad to be useful in a roleplaying context or too specific to be of use to anyone unfamiliar with your structure.

For example, my group and I have had trouble with the predefined entry types, most of which are completely useless to us. We are playing FATE Core, a system where character background and game values ("Aspects") and character background/description are to a large degree the same thing. The massively detailed character entry that RW has by default doesn't really work when your system is based around compressing qualitative information about a character into concise terms that are then used in the game itself.
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