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Bob G
Senior Member
 
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226

Old December 2nd, 2017, 05:28 AM
Quote:
Originally Posted by ShadowChemosh View Post
I recommend reading THIS post I did where I break down the Generic Class Ability Script logic. It should cover you 99% of the time for any ability that scales with levels.

Its very flexible and really most of the control is based on the levels you bootstrap NOT in the actual script.
Thanks Shadow. I'm still very new to the editor, where do I define Listname and xCount?
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