Quote:
Originally Posted by ShadowChemosh
Nope. The replace ID function happens WAY before a source ID's are looked at. So its an all or nothing thing.
What I have had to do is only activate the differences or scripts when a specific Source is activated (ie my houserules). Otherwise I let the script or ability work just like normal.
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Okay got that, it was more on replacing the races but it seems is not possible the way I wanted to, thanks again shadowchemosh