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Sendric
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Join Date: Jul 2010
Posts: 3,147

Old February 29th, 2012, 06:01 AM
Ok, fixed that issue. Made a special that bootstraps the Improved Grab ability. Made it Unique, and bootstrapped it to the feat. That was a lot easier than I was originally making it out to be. Still trying to figure out how to accomplish Aaron's earlier suggestion:

Quote:
2 - Have each of the feats add +1 to the value of the helper that bootstraps the natural attacks. Then have an eval script on that helper that applies the same Value.? tag as it's current value to the bootstrapped natural weapon.
If I figure it out, I'll post it.
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