Ok, I've been looking all over, and doing this with the script from Toughness just isn't working.
The Robust talent adds +1 HP per level of the class taking the talent. I've got this running in Final/100:
Quote:
var bonus as number
bonus = #levelcount[cStrongH]
container.child[Totals].field[tHP].value += bonus
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However, the toughness feat runs at the Pre-level phase. I can't determine the number of levels of the class before the post levels phase, can I?
How would I make it look at the class that gained the ability instead of hardcoding for cStrongH so that if another class can take it later on I won't have to change it?
Any suggestions?