Thread: Shield Bash
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mirtos
Senior Member
 
Join Date: Oct 2011
Posts: 865

Old March 9th, 2014, 11:39 AM
For your 1,2,3 questions: yes.

I actually did the damage as a bootstrap tag (that was the example that I was provided) I can change it to not be done in the bootstrap tag, but be part of the eval script you are mentioning.

What I was referring to was being able to create a masterwork/custom magic item (not through the editor, through the normal hero lab), and make it also have the shield bash available. Its only available in "Other Armor" and not "Custom, Magic, and Masterwork".

When I say "get Bashing" to work, I was referring to the special ability, bashing (a +2 modifier) which steps up the bashing damage by two sizes (light become 1d6, and heavy 1d8)

But the real issue is that shield bash only works for the non-custom/masterwork ones.

As an aside, for what its worth, by d20 rules, you can weaponize a shield without adding spikes. I just dont know if hero lab allows for it.

Last edited by mirtos; March 9th, 2014 at 11:51 AM.
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